“Desert Racers”, “White Shadowbeast”, and goblin shamans now have the intended looks. Eliminated unaesthetic seams at the backside of some NPC's heads and necks. Wargs now have black fur and a different eye color. The colour of Saturas' hands fits the color of his head's skin. Wine bottles are red instead of green now. After switching shadows off and on again during the game, the shadows will now reappear earlier. Modified gras texture to lessen the flicker effect. Edge of shore is less grainy, and color of water has been changed. More errors in the lighting of vegetation resolved. Vegetation can also be switched on if Gothic 3 was started with vegetation switched off. + Slider for vegetation view range implemented. + Longleaf pine trees made slightly bushier. Movement of leafs and branches corrected. Fire effects of fireballs exchanged for performance reasons. Quickload key deactivated while talking to or trading with a NPC. Defective savegames with a size of 0 Byte can't be loaded. Exploit by quicksave while reading a stone tablet resolved. + The savegame number is displayed in the load and save menu. + Separation of the savegames (CP 1.70 without alternative balancing / CP 1.70 with alternative balancing / before CP 1.70). + To reduce savegame errors, a temporary savegame is used to save data, and then the desired savegame will be overwritten. Otherwise loading/saving will be refused.
![gothic 3 mouse not working gothic 3 mouse not working](http://techstuffsarena.com/wp-content/uploads/2019/02/Screenshot-120.png)
+ To reduce errors when loading and saving savegames, the game will check if enough memory is available. nod files implemented for easy distinction between "real" G3 files and modifications. (Beware: This may lead to problems in the game!) This switch can be used to give Gothic 3 a higher priority compared to other applications. + Added new parameter "Threads.Priority" in ge3.ini. This switch deactivates the "Data Execution Prevention" of the operating system for Gothic 3. + Added new parameter "DisableDEP" in ge3.ini. Redundant entries removed from ge3.ini. Problem resolved that made if difficult for the hero to bring certain objects in focus (e.g. Timestamp bug resolved (example: NPCs could burn or be poisoned/frozen forever).
![gothic 3 mouse not working gothic 3 mouse not working](https://gamefabrique.com/screenshots2/pc/gothic-3-06.big.jpg)
Error in calculation of the ingame-time resolved (some corpses were not unspawned, trader inventories were not refreshed).
Gothic 3 mouse not working Pc#
The Guru that could appear after connecting another monitor to the PC is now a regular windows crash ("Could not create singleton"). Guru resolved that could appear when the player moved particularly quick through the Gothic 3 world. Guru resolved that could appear when starting a "bring NPC quest". Guru resolved which appeared when the hero casted "Telekinesis" on an item and somebody else wanted to pick it up at the same time. Guru resolved which appeared when the hero was hit by a ranged weapon while transforming back to human shape. Guru logs will be saved in the savegame folder, not the Gothic 3 installation folder. + Guru log expanded with more information about the memory. Creation of mini dumps for crashes disabled by default. Ingame window for scroll texts broadened. VSync does not slow down the loading of savegames anymore. (Only works when VSync is selected as "controlled by application" in the driver's menu.) + VSync can be (de-)activated via the video menu. Program consistency check during startup implemented. The file kupdate.exe is misleading now, so it's replaced by a dummy file. Font exchanged in polish version of the game. + Installation of DirectX 9.0c of November 2008 - if it hasn't been installed yet.
Gothic 3 mouse not working update#
+ Code update to DirectX 9.0c of November 2008. Game doesn't start while the loading screen is still visible.
![gothic 3 mouse not working gothic 3 mouse not working](https://s3.us-west-1.wasabisys.com/digimg.digieffects.com/how-to-unfreeze-mouse-on-dell-desktop-.jpg)
Corrected loading behaviour after starting a new game. Version number in main menu moved to a less distracting place. "Depth of field" and "bloom" can be (de-)activated separately. Changing the "Object details" slider in the menu does not lead to reanimation of the hero anymore. + New setting “Very High” for object details. + New setting “Very High” in “Details” root menu. + New setting “Optimal” for resource cache (leads to an individual calculation). Bug in keyboard focus after using a menu resolved. Mouse pointer in marvin mode can be moved under Vista 64. Menu bar in marvin mode is available again. Overlapping data removed from statistics screen (CTRL+S).
![gothic 3 mouse not working gothic 3 mouse not working](https://g3csp.de/en/wp-content/uploads/sites/3/2017/09/CSP_Arbeitsplatz_Maryn-1.jpg)
+ Check of the minimum system requirements (shader version and size of the memory) when the PC system doesn't satisfy the minimum requirements, the game will instantly cancel with an error message. + Before starting a new game, an info box with a remark about the Alternative Balancing will pop up. It's not possible to start a new game when there's already a game running. Gothic 3 starts only once at the same time.